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Directory :  /proc/thread-self/root/var/softaculous/morph/

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Current File : /proc/thread-self/root/var/softaculous/morph/info.xml
<soft xmlns="http://www.softaculous.com">
	<overview>
		<img src="logo.gif" style="float:right;margin:8px;" alt="" />{{overview}}
	</overview>
	<features>
		{{features}}
	</features>
	<demo>
		http://jsmorph.com/demos.html
	</demo>
	<ratings>
		http://www.softaculous.com/softwares/javascripts/libraries/jsMorph
	</ratings>
	<space>
		1257561 
	</space>
	<support>
		http://jsmorph.com
	</support>
	<version>
		0.5.0
	</version>
	<mod>1</mod>
	<mod_files>4</mod_files>
	<softversion>
		2.6
	</softversion>
	<languages>
		<english-overview>
		<font size="5" color="#182e7a">jsMorph</font> is a morphing - motion - tweening framework that knows what you need to do... get going!<br /><br />
		It's a nice ensemble of best timing, fast, smart and resource saving algorithms and convenience.<br /><br />
		jsMorph is a completely Cross-Browser, pure javaScript animation framework that can manipulate almost any and multiple stylings of multiple HTML elements. 
		It auto detects start positions, auto converts units, automatically adjusts rendering speed and corrects time leaks for smoother rendering experience.<br /><br />
		jsMorph is licensed under the <a href="http://www.gnu.org/licenses/gpl-2.0.html" target="_blank">GNU General Public License Version 2</a>.
		</english-overview>		
		<english-features>
		<font size="4" color="78ba91"><b>jsMorph features :</b></font>
<font size="2">
<ul>
<li>super fast rendering due to optimized browser rendering buffer usage.</li>
<li>individual triggering for single or grouped rendering.</li>
<li>recycling functionality for less memory usage.</li>
<li>plenty callback functionality for best control.</li>
<li>chaining possibility for shorter code.</li>
<li>Tooltips and data point highlighting.</li>
<li>Sensible defaults for ease of use.</li>
</ul>
	</font>
	</english-features>
	</languages>
</soft>

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