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# frozen_string_literal: true module Gem::Molinillo # @!visibility private module Delegates # Delegates all {Gem::Molinillo::ResolutionState} methods to a `#state` property. module ResolutionState # (see Gem::Molinillo::ResolutionState#name) def name current_state = state || Gem::Molinillo::ResolutionState.empty current_state.name end # (see Gem::Molinillo::ResolutionState#requirements) def requirements current_state = state || Gem::Molinillo::ResolutionState.empty current_state.requirements end # (see Gem::Molinillo::ResolutionState#activated) def activated current_state = state || Gem::Molinillo::ResolutionState.empty current_state.activated end # (see Gem::Molinillo::ResolutionState#requirement) def requirement current_state = state || Gem::Molinillo::ResolutionState.empty current_state.requirement end # (see Gem::Molinillo::ResolutionState#possibilities) def possibilities current_state = state || Gem::Molinillo::ResolutionState.empty current_state.possibilities end # (see Gem::Molinillo::ResolutionState#depth) def depth current_state = state || Gem::Molinillo::ResolutionState.empty current_state.depth end # (see Gem::Molinillo::ResolutionState#conflicts) def conflicts current_state = state || Gem::Molinillo::ResolutionState.empty current_state.conflicts end # (see Gem::Molinillo::ResolutionState#unused_unwind_options) def unused_unwind_options current_state = state || Gem::Molinillo::ResolutionState.empty current_state.unused_unwind_options end end end end