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from types import TracebackType from typing import Optional, Type from .console import Console, RenderableType from .jupyter import JupyterMixin from .live import Live from .spinner import Spinner from .style import StyleType class Status(JupyterMixin): """Displays a status indicator with a 'spinner' animation. Args: status (RenderableType): A status renderable (str or Text typically). console (Console, optional): Console instance to use, or None for global console. Defaults to None. spinner (str, optional): Name of spinner animation (see python -m rich.spinner). Defaults to "dots". spinner_style (StyleType, optional): Style of spinner. Defaults to "status.spinner". speed (float, optional): Speed factor for spinner animation. Defaults to 1.0. refresh_per_second (float, optional): Number of refreshes per second. Defaults to 12.5. """ def __init__( self, status: RenderableType, *, console: Optional[Console] = None, spinner: str = "dots", spinner_style: StyleType = "status.spinner", speed: float = 1.0, refresh_per_second: float = 12.5, ): self.status = status self.spinner_style = spinner_style self.speed = speed self._spinner = Spinner(spinner, text=status, style=spinner_style, speed=speed) self._live = Live( self.renderable, console=console, refresh_per_second=refresh_per_second, transient=True, ) @property def renderable(self) -> Spinner: return self._spinner @property def console(self) -> "Console": """Get the Console used by the Status objects.""" return self._live.console def update( self, status: Optional[RenderableType] = None, *, spinner: Optional[str] = None, spinner_style: Optional[StyleType] = None, speed: Optional[float] = None, ) -> None: """Update status. Args: status (Optional[RenderableType], optional): New status renderable or None for no change. Defaults to None. spinner (Optional[str], optional): New spinner or None for no change. Defaults to None. spinner_style (Optional[StyleType], optional): New spinner style or None for no change. Defaults to None. speed (Optional[float], optional): Speed factor for spinner animation or None for no change. Defaults to None. """ if status is not None: self.status = status if spinner_style is not None: self.spinner_style = spinner_style if speed is not None: self.speed = speed if spinner is not None: self._spinner = Spinner( spinner, text=self.status, style=self.spinner_style, speed=self.speed ) self._live.update(self.renderable, refresh=True) else: self._spinner.update( text=self.status, style=self.spinner_style, speed=self.speed ) def start(self) -> None: """Start the status animation.""" self._live.start() def stop(self) -> None: """Stop the spinner animation.""" self._live.stop() def __rich__(self) -> RenderableType: return self.renderable def __enter__(self) -> "Status": self.start() return self def __exit__( self, exc_type: Optional[Type[BaseException]], exc_val: Optional[BaseException], exc_tb: Optional[TracebackType], ) -> None: self.stop() if __name__ == "__main__": # pragma: no cover from time import sleep from .console import Console console = Console() with console.status("[magenta]Covid detector booting up") as status: sleep(3) console.log("Importing advanced AI") sleep(3) console.log("Advanced Covid AI Ready") sleep(3) status.update(status="[bold blue] Scanning for Covid", spinner="earth") sleep(3) console.log("Found 10,000,000,000 copies of Covid32.exe") sleep(3) status.update( status="[bold red]Moving Covid32.exe to Trash", spinner="bouncingBall", spinner_style="yellow", ) sleep(5) console.print("[bold green]Covid deleted successfully")