403Webshell
Server IP : 66.29.132.122  /  Your IP : 3.23.92.135
Web Server : LiteSpeed
System : Linux business142.web-hosting.com 4.18.0-553.lve.el8.x86_64 #1 SMP Mon May 27 15:27:34 UTC 2024 x86_64
User : admazpex ( 531)
PHP Version : 7.2.34
Disable Function : NONE
MySQL : OFF  |  cURL : ON  |  WGET : ON  |  Perl : ON  |  Python : ON  |  Sudo : OFF  |  Pkexec : OFF
Directory :  /proc/self/root/proc/self/root/proc/thread-self/root/proc/thread-self/root/opt/alt/libicu65/usr/share/doc/alt-libicu65-devel/samples/uresb/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Command :


[ Back ]     

Current File : /proc/self/root/proc/self/root/proc/thread-self/root/proc/thread-self/root/opt/alt/libicu65/usr/share/doc/alt-libicu65-devel/samples/uresb/resources.vcxproj
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Label="Globals">
    <ProjectGuid>{69437707-2FEF-4E2C-8C3F-6E6B3D241366}</ProjectGuid>
    <Keyword>MakeFileProj</Keyword>
  </PropertyGroup>
  <PropertyGroup Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <!-- The following import will include the 'default' configuration options for VS projects. -->
  <Import Project="..\..\allinone\Build.Windows.ProjectConfiguration.props" />
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\resources_Win32_Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\resources_Win32_Debug\</IntDir>
    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f "resources.mak" CFG=x86\Debug</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f "resources.mak" /a CFG=x86\Debug</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f "resources.mak" clean CFG=x86\Debug</NMakeCleanCommandLine>
    <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">uresb_root.res</NMakeOutput>
    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
    <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
    <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
    <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\Debug\</IntDir>
    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f "resources.mak" CFG=x64\Debug</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f "resources.mak" /a CFG=x64\Debug</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f "resources.mak" clean CFG=x64\Debug</NMakeCleanCommandLine>
    <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">uresb_root.res</NMakeOutput>
    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
    <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
    <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
    <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\resources_Win32_Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\resources_Win32_Release\</IntDir>
    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f "resources.mak" CFG=x86\Release</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f "resources.mak" /a CFG=x86\Release</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f "resources.mak" clean CFG=x86\Release</NMakeCleanCommandLine>
    <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">uresb_root.res</NMakeOutput>
    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
    <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
    <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
    <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\Release\</IntDir>
    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f "resources.mak" CFG=x64\Release</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f "resources.mak" /a CFG=x64\Release</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f "resources.mak" clean CFG=x64\Release</NMakeCleanCommandLine>
    <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">uresb_root.res</NMakeOutput>
    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
    <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
    <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
    <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
  </PropertyGroup>
  <ItemDefinitionGroup>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="en.txt" />
    <None Include="root.txt" />
    <None Include="sr.txt" />
    <None Include="resources.mak" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>

Youez - 2016 - github.com/yon3zu
LinuXploit