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#ifndef GD_COMPAT_H #define GD_COMPAT_H 1 #if HAVE_GD_BUNDLED # include "gd.h" #else # include <gd.h> #endif const char * gdPngGetVersionString(); const char * gdJpegGetVersionString(); int gdJpegGetVersionInt(); int overflow2(int a, int b); /* filters section * * Negate the imag src, white becomes black, * The red, green, and blue intensities of an image are negated. * White becomes black, yellow becomes blue, etc. */ int gdImageNegate(gdImagePtr src); /* Convert the image src to a grayscale image */ int gdImageGrayScale(gdImagePtr src); /* Set the brightness level <brightness> for the image src */ int gdImageBrightness(gdImagePtr src, int brightness); /* Set the contrast level <contrast> for the image <src> */ int gdImageContrast(gdImagePtr src, double contrast); /* Simply adds or substracts respectively red, green or blue to a pixel */ int gdImageColor(gdImagePtr src, const int red, const int green, const int blue, const int alpha); #if !defined(HAVE_GD_IMAGE_CONVOLUTION) /* Image convolution by a 3x3 custom matrix */ int gdImageConvolution(gdImagePtr src, float ft[3][3], float filter_div, float offset); int gdImageEdgeDetectQuick(gdImagePtr src); int gdImageGaussianBlur(gdImagePtr im); int gdImageSelectiveBlur( gdImagePtr src); int gdImageEmboss(gdImagePtr im); int gdImageMeanRemoval(gdImagePtr im); int gdImageSmooth(gdImagePtr im, float weight); #endif #if !defined(HAVE_GD_IMAGE_PIXELATE) enum gdPixelateMode { GD_PIXELATE_UPPERLEFT, GD_PIXELATE_AVERAGE }; int gdImagePixelate(gdImagePtr im, int block_size, const unsigned int mode); #endif int gdImagePixelate(gdImagePtr im, int block_size, const unsigned int mode); #if !HAVE_GD_IMAGEELLIPSE void gdImageEllipse(gdImagePtr im, int cx, int cy, int w, int h, int c); #endif gdImagePtr gdImageRotate (gdImagePtr src, double dAngle, int clrBack, int ignoretransparent); int gdImageColorMatch (gdImagePtr im1, gdImagePtr im2); #endif