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const debug = require('./debug.js') const checkTree = (tree, checkUnreachable = true) => { const log = [['START TREE CHECK', tree.path]] // this can only happen in tests where we have a "tree" object // that isn't actually a tree. if (!tree.root || !tree.root.inventory) { return tree } const { inventory } = tree.root const seen = new Set() const check = (node, via = tree, viaType = 'self') => { log.push([ 'CHECK', node && node.location, via && via.location, viaType, 'seen=' + seen.has(node), 'promise=' + !!(node && node.then), 'root=' + !!(node && node.isRoot), ]) if (!node || seen.has(node) || node.then) { return } seen.add(node) if (node.isRoot && node !== tree.root) { throw Object.assign(new Error('double root'), { node: node.path, realpath: node.realpath, tree: tree.path, root: tree.root.path, via: via.path, viaType, log, }) } if (node.root !== tree.root) { throw Object.assign(new Error('node from other root in tree'), { node: node.path, realpath: node.realpath, tree: tree.path, root: tree.root.path, via: via.path, viaType, otherRoot: node.root && node.root.path, log, }) } if (!node.isRoot && node.inventory.size !== 0) { throw Object.assign(new Error('non-root has non-zero inventory'), { node: node.path, tree: tree.path, root: tree.root.path, via: via.path, viaType, inventory: [...node.inventory.values()].map(node => [node.path, node.location]), log, }) } if (!node.isRoot && !inventory.has(node) && !node.dummy) { throw Object.assign(new Error('not in inventory'), { node: node.path, tree: tree.path, root: tree.root.path, via: via.path, viaType, log, }) } const devEdges = [...node.edgesOut.values()].filter(e => e.dev) if (!node.isTop && devEdges.length) { throw Object.assign(new Error('dev edges on non-top node'), { node: node.path, tree: tree.path, root: tree.root.path, via: via.path, viaType, devEdges: devEdges.map(e => [e.type, e.name, e.spec, e.error]), log, }) } if (node.path === tree.root.path && node !== tree.root && !tree.root.isLink) { throw Object.assign(new Error('node with same path as root'), { node: node.path, tree: tree.path, root: tree.root.path, via: via.path, viaType, log, }) } if (!node.isLink && node.path !== node.realpath) { throw Object.assign(new Error('non-link with mismatched path/realpath'), { node: node.path, tree: tree.path, realpath: node.realpath, root: tree.root.path, via: via.path, viaType, log, }) } const { parent, fsParent, target } = node check(parent, node, 'parent') check(fsParent, node, 'fsParent') check(target, node, 'target') log.push(['CHILDREN', node.location, ...node.children.keys()]) for (const kid of node.children.values()) { check(kid, node, 'children') } for (const kid of node.fsChildren) { check(kid, node, 'fsChildren') } for (const link of node.linksIn) { check(link, node, 'linksIn') } for (const top of node.tops) { check(top, node, 'tops') } log.push(['DONE', node.location]) } check(tree) if (checkUnreachable) { for (const node of inventory.values()) { if (!seen.has(node) && node !== tree.root) { throw Object.assign(new Error('unreachable in inventory'), { node: node.path, realpath: node.realpath, location: node.location, root: tree.root.path, tree: tree.path, log, }) } } } return tree } // should only ever run this check in debug mode module.exports = tree => tree debug(() => module.exports = checkTree)